Products >> Pinball NVRAM Modules >> 6264 NVRAM Battery Eliminator for Pinball Machines
6264 NVRAM Battery Eliminator

6264 NVRAM Module

No More Batteries!

This is a premium quality Battery Eliminator / NVRAM for the 6264 RAM used in pinball & arcade machines. Once installed, you can remove the batteries from your machine and your high scores / settings will be saved for many years to come!

Replaces a 6264, 6064, 2064 or compatible pinout "8k x 8" SRAM. These modules use CYPRESS F-RAM nvram ICs rated at 151-year data retention & 100 trillion reads/writes. Module installs easily into any IC socket.

WHY REPLACE YOUR EXISTING RAM WITH NVRAM?
Batteries leak. Even brand new batteries from major brands have leaked a year or two later for no apparent reason and cause hundreds of dollars in repairs or replacement of boards and components affected. Upgrading to NVRAM will save you time, money and any future worry of battery damage. It's one of the best mods you can do to your games!

NOTE ON BOARDS REQUIRING SOCKET INSTALLATION

Some MPU boards require desoldering the 6264 RAM currently on the board and installation of an IC socket (all Williams pinball games). If you do not have proper equipment or experience to perform the upgrade, please hire a professional to upgrade your board. Any attempt to modify your board is AT YOUR OWN RISK. See our article on an example of an NVRAM upgrade that requires soldering.

NVRAM is shipped in anti-static foam & anti-static bag. An IC socket is included.

See the COMPATIBILITY INFO below for game compatibility.


*NOTE: EACH MODULE INCLUDES A NEW 28-PIN IC SOCKET!


COMPATIBILITY INFO

For pinball machines, refer to this Pinball NVRAM Game List to find what type of NVRAM you need for each game you'd like to upgrade. This will also help identify what games are plug-and-play and which require soldering for installation.

Additionally, check out the compatibility chart below for board diagrams showing the location of the RAM on the board, difficulty of the installation & any other usage/installation notes.

BOARDSET DIFFICULTY RAM
LOCATION
NOTES
 
DATA EAST
EASY

Plug-And-Play
5D
(see picture)
Plug-and-Play on all Data East except on "Laser War". If installing nvram in Laser War you may have a "Data East System 1" MPU that only works with the 6116 NVRAM Module.
GAME LIST:
Adventures of Rocky & Bullwinkle, Back to the Future, Batman, Batman Forever, Baywatch, Checkpoint, Guns N Roses, Hook, Jurassic Park, Last Action Hero, Lethal Weapon 3, Mary Shelley's Frankenstein, Maverick, Monday Night Football, Phantom of the Opera, Playboy 35th Anniversary, Robocop, Secret Service, Star Trek, Star Wars, Tales From The Crypt, Teenage Mutant Ninja Turtles, The Simpsons, The Who's Tommy Pinball Wizard, Time Machine, Torpedo Alley, WWF Royal Rumble
SEGA WHITESTAR
EASY

Plug-And-Play
U212
(see picture)
Plug-and-Play. If current jumper setting is for 32k RAM (ie. 62256 RAM from the factory installed) it's a good idea to change to the 8k setting.

Jumpers block "JP1" is usually directly below the RAM chip and may be a physical jumper on some boards instead of a movable shunt/jumper block.

GAME LIST:
Apollo 13, Godzilla, Goldeneye, Independence Day, Lost In Space, South Park, Space Jam, Star Wars Tilogy, Starship Troopers, The Lost World Jurassic Park, The X Files, Twister, Viper Night Drivin'
STERN WHITESTAR
EASY

Plug-And-Play
U212
(see picture)
Plug-and-Play. If current jumper setting is for 32k RAM (ie. 62256 RAM from the factory installed) it's a good idea to change to the 8k setting.

Jumpers block "JP1" is usually directly below the RAM chip and may be a physical jumper on some boards instead of a movable shunt/jumper block.

*Sharkey's Shootout REQUIRES 62256 NVRAM Module

GAME LIST:
Austin Powers, Elvis, Grand Prix, Harley Davidson, High Roller Casino, Monopoly, NASCAR, NFL, Playboy, Ripley's Believe It Or Not, Roller Coaster Tycoon, Striker Xtreme, Terminator 3: Rise of the Machines, The Lord of the Rings, The Simpsons Pinball Party, The Sopranos
WILLIAMS SYSTEM 11B/11C
MEDIUM

Requires Soldering
U25
(see picture)
NOT PLUG-AND-PLAY, REQUIRES SOLDERING.

Williams System 11 games used a 6116 RAM from the factory, so you'll likely want to go with the 6116 NVRAM Module to avoid having to make any jumper changes to the MPU board.

Jumper Settings (Sys 11B / 11C Boards):
W5 installed (W6 removed) = 6116 NVRAM
W6 installed (W5 removed) = 6264 NVRAM

GAME LIST:
No games being listed here since Williams System 11 games seem to have been shipped with 6116 RAM from the factory. Verify your game has a 24-pin 6116 RAM at position U25 and then get a 6116 NVRAM. You *can* use a 6264 but jumper changes will be necessary as noted above.
WILLIAMS WPC
HARD

Requires Soldering

Delicate Traces

U8
(pictures below)

WPC-89
Includes WPC-Alpha, WPC-Dot, WPC-Flip1, WPC-Flip2

WPC-S

WPC-95

NOT PLUG-AND-PLAY, REQUIRES SOLDERING.

Rated higher difficulty due to thin traces on Williams WPC MPUs. A jumper change may also be required since WPC boards could use either a 6264 or 62256 RAM from the factory.

If your game is currently using a 6264 SRAM at U8 no changes are needed. If your game currently has a 62256 in it, you may want to consider just purchasing the 62256 NVRAM Module to avoid having to make any jumper changes.

Jumper Settings:
6264 = install R93 (1.5k ohm resistor) and remove W3
*Only needed if your existing ram IS NOT a 6264

Real-time clock will not function correctly on any games that utilized the clock for Midnight Madness Mode or other special time-sensitive modes.
Midnight Madness Mode will not start at the correct time on Dirty Harry, Johnny Mnemonic, WHO Dunnit, Theatre of Magic, Congo, Junk Yard or NBA Fastbreak. In addition to this music on Creature From the Black Lagoon based on different dates will be affected. Twilight Zone's clock on the playfield will not show the correct time. There may be other games affected in addition to those listed here. Basically these functions will still work, but will not be based on the correct time since with nvram installed the real-time clock does not get updated when the machine is powered off.

GAME LIST:
Attack From Mars, Black Rose, Bram Stoker's Dracula, Cactus Canyon, Cirqus Voltaire, Congo, Corvette, Creature From The Black Lagoon, Demolition Man, Dirty Harry, Doctor Who, Fish Tales, Funhouse, Gilligan's Island, Harley Davidson, Hot Shot, Hurricane, Indiana Jones, Indy 500, Jack-Bot, Johnny Mnemonic, Judge Dredd, Junk Yard, Medieval Madness, Monster Bash, NBA Fastbreak, No Fear: Dangerous Sports, No Good Gofers, Party Zone, Popeye Saves The Earth, Red & Ted's Roadshow, Safe Cracker, Scared Stiff, Slugfest, Star Trek The Next Generation, Tales of the Arabian Nights, Terminator 2 Judgement Day, The Addams Family, The Champion Pub, The Flintstones, The Getaway: High Speed II, The Machine: Bride Of Pin-Bot, The Shadow, Theatre of Magic, Ticket Tac Toe, Twilight Zone, White Water, WHO Dunnit, World Cup Soccer


CHIP MARKINGS DIFFERENT?
Your current RAM might not be labeled as a "6264" or "62256" -- some RAM manufacturers used different numbering on their RAM like "LH5164AH-10L" for a 6264. The easiest thing to do is to write down the numbers on the RAM IC (located via the pictures above) and Google it to see if it's an 2K SRAM (6116), 8K SRAM (6264) or 32K SRAM (62256). If in doubt, please contact us with a picture of your RAM or the number on the chip and we'll help you out.

COMPATIBILITY WITH OTHER DEVICES
This memory may also work in other applications where a 6264 RAM is used, but should not replace memory in critical circuits without proper testing. The 6264 module has been used to replace the Dallas DS1225Y Nonvolatile SRAM in Tektronix Oscilloscopes. The F-RAM chips latch each address on the falling edge of the /CE (chip enable) line, so in the hardware being upgraded the /CE line must be toggled for every read/write (not tied to GND). The chip enable circuit can be verified via schematic, but the toggling of the chip enable line on every read/write would need to be verified via logic analyzer.


RETURN POLICY / WARRANTY INFORMATION

New and unused items can be returned within 2 weeks of receipt and must be in resaleable condition. Products that were damaged during installation or that show signs of use will only be eligible for a partial refund. Returns are only accepted with prior authorization, so please email us to let us know you would like to return an item. Buyer pays for return shipping. Original shipping costs are not refunded.

Pinitech LLC offers a 180-day limited warranty against defects on all ASSEMBLED products manufactured by Pinitech. Warranty does not cover improper installation or modifications beyond intended use. DIY Kits are handled on a per-case basis and limited to parts replacement only. Due to their nature, we cannot warranty assembly done by others on DIY Kits.

LIABILITY INFORMATION

This product was designed ONLY for the purpose as stated in the product description. Pinitech LLC cannot control conditions of installation or use (ie. inadequate repairs of machines, improper installation, aftermarket modifications, etc). End user agrees to assume any and all liablity of this product. In no event shall Pinitech LLC be liable for any direct, indirect, punitive, incidental, special consequential damages, to property or life, whatsoever arising out of or connected with the use or misuse of our products.

TECHNICAL SUPPORT

If you have any issues with using this product, please email us! We're happy to help answer your questions & will do our best to resolve any problems you may be having.
You can email us using the information on the Contact page. We usually respond within 24-48 hours.


SHIPPING INFO
Pinitech products are only shipping to addresses within the United States. We do not ship to non-US addresses.
Most orders ship USPS First Class Mail and ship out in 1-2 business days. Orders over 1 pound ship USPS Priority Mail.

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